![]() ![]() ![]() You had to reprogram a PS2 game completely from the ground up for the Box, and the other way around, and not just because the Box had almost twice the RAM of PS2 either (which is ordinarily a big limitation for 3D games.) It's rarely useful to compare software written for such disparate platforms even if it's the same game, it's not technically the same game since PS2 and OG Box had only fleeting similarities (like, both had a CPU, both had a 3D graphics processor, that sort of thing.) All of it differed vastly though, on a high level philosophical/implementation level and on a low level programming/technical level.
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